![]() NOTE: All of these steps are essential in order to load the Map Editor and save your work. ![]() You have successfully prepared the Map Editor now. WARNING! When entering the Map Editor, Mods will not work as intended and may let the game crash! To prevent this, add to Target also "-noworkshop" AND empty out (or rename) your mod folder! WARNING! Starting the Map Editor without Administrator rights will lead into an error when saving due to missing permissions! ![]() Do this by navigating to " Compatibility" and by checking the " Run this program as administrator" box. In order to grant ETS2 permissions to save your work, you must give ETS2 administrator rights. edit means that the map editor will be loaded, and in our example we will load the default map - europe. In the properties, add at "Target" "-edit europe". When created the shortcut, rightclick the shortcut and enter the properties. Now, go into the folder "bin", "win_圆4" and rightclick "eurotrucks2.exe". Your ETS2 Main Directory can be found normally at C:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2, but if you have a custom directory you have to navigate to it.Ĭreate a new folder called "base_map" and inside the folder base_map, create the folder "map". ![]() FIND YOUR ETS2 MAIN DIRECTORY AND CREATE A SHORTCUT OF EUROTRUCKS2.EXE The game can now save your work successfully and you can load it ingame aswell without having to move files around.ĥ. Simply navigate to your mod folder and create a folder named user_map in it. We need to create a folder in order for the game to save your work. Now, as we have enabled the Developer Tools we have to open up a folder for ETS2 to save your map work. 0 means "Disabled" / "False"/ and 1 means "Enabled" / "True".
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